

The safe use of mobile devices by the youngest players is very much affected by controlling the time they spend playing games.

When selecting “hidden object” applications you should verify whether they refer to environment which is familiar for the child, such as home, school or popular locations for playing, which can further motivate the child to search for new stimuli nearby. “By assuming the role of a detective, analysing evidence or interrogating suspects, the child is not only able to develop perception, but also stimulate imagination”– Guzowski added. “Mechanisms used in such applications which are addressed to children frequently require not only finding a particular item in the picture displayed on the screen, but also solving a greater mystery, in case of which the search for particular items is but a stage of the game” – explained Marek Guzowski, the CEO of Splendid Stories, the producer of the Detective Jolly Head Street of Secrets application. It is interesting that activities such as collecting items, memory puzzles and hidden object game activities affected the ability to visually search for objects and spatial memory. They were asked to perform several tasks aimed at verifying their cognitive competence before, during and after their contact with aforementioned entertainment. The subjects were using smartphones and tablets to play action, memory and spatial puzzle games, jigsaws requiring connecting 3 elements, simulations in which characters controlled by the user mimic real people’s activities and so-called hidden object games which consist in searching for items indicated in instructions.

Patterson of Nanyang Technological University who specialises in cognitive psychology and neurobiology. The educational value of such activities has been scrutinised by scientists led by Michael D. Which of them work best? On-screen search However, it is important to control the time spent on games and to select appropriate applications. Although allowing such a little child to regularly come in contact with electronic entertainment may raise doubts, the positive influence on the development of older children’s competence is being mentioned more and more frequently. According to the specialist, 20% of infants have their own tablet and 28% of two-year-olds can independently navigate a mobile device without adult’s help. As can be seen, it is not strange that such characteristics of children’s surroundings affect their behaviours.
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As research of Matilde Irigoyen, MD, of Albert Einstein Medical Center shows, as much as 97% of households are equipped with a TV set, 83% have a tablet and 77% have a smartphone.
